Solution Manual for A Course in Game Theory
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English | 1997 | ISBN: N/A | ASIN: N/A | 87 pages | PDF | 0.52 MB
A course in game theory by Martin J. Osborne and Ariel Rubinstein is published by MIT Press (which maintains a page about the book). The book presents the main ideas of game theory at a level suitable for graduate students and advanced undergraduates. It emphasizes the theory's foundations and interpretations of its basic concepts. Precise definitions and full proofs of results are provided; generality is sacrificed and the scope of the material is limited in order to do so. The text is organized in four parts: strategic games, extensive games with perfect information, extensive games with imperfect information, and coalitional games. For more details, see the table of contents. The book includes more than 100 exercises.
A Course in Game Theory presents the main ideas of game theory at a level suitable for graduate students and advanced undergraduates, emphasizing the theory's foundations and interpretations of its basic concepts. The authors provide precise definitions and full proofs of results, sacrificing generalities and limiting the scope of the material in order to do so. The text is organized in four parts: strategic games, extensive games with perfect information, extensive games with imperfect information, and coalitional games. It includes over 100 exercises.
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