Unity - Sensor Toolkit 1.6.3
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Requirement: Unity 2018.4.28 or higher | File size: 471 KB
Sensor Toolkit is a collection of 2D and 3D sensor components that can be placed on your game objects and easily integrated with your scripts or PlayMaker actions. It's a convenient abstraction on top of Unity's basic sensing functionality, such as ray casts or trigger colliders, but with many advantages. It's lightweight, has advanced features and is applicable to a broad range of problems.
Features
• Ray casting sensors, trigger collider sensors and spherical sensors.
• A tool for building parametric field of view cones.
• Steering sensors and steering behavior for characters and spaceships.
• Detect individual colliders or rigid bodies composed of multiple colliders.
• Many filtering options for fine tuning what sensors can detect.
• Advanced line of sight implementation that can calculate partial visibility.
• Easy integration with C# scripts and PlayMaker actions.
• No garbage generated.
• Lots of examples to follow.
Homepage
Quick check before we show the links
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