Unity Asset - Beat Em Up v1.4 - Game Template 3D
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Requirement: Unity 2017.2.1 or higher | File size: 78 MB
A fully playable and customizable "Beat Em Up" game template for Unity.
It offers a full solution for player movement, player combos, player input, an enemy wave system, enemy AI, a side-scrolling camera, audio manager and health system. With tons of settings that you can tweak to setup your Beat 'em up. It's mobile friendly and supports multiple input possibilities, including touch input. This template will surely kickstart your Beat ‘Em Up game.
FEATURE LIST
- Enemy AI
- Player Movement
- Player Combat
- Kick and Punch Combos
- Jump Kick Attack
- Run + 2 running attacks
- Ground Punch and Kick attack
- Enemy wave system
- Keyboard, joypad or touchscreen controls
- Level Selection screen
- Character selection screen
- 2 playable characters (Single Player)
- Training level
- Tools for editing game settings
- UI Manager
- Health system
- Health Pick-up
- 3 Weapon Pick-ups
- Destroyable objects
- Audio System
- A (side-scrolling) camera system that moves through the level based on your progression
- Character animation setup in Mecanim
- 29 character animations
- Humanoid Character Rigs
- 40 sound effects
What's New
- ADDED Main Menu and Basic UI menu flow
- ADDED Level Selection Screen
- ADDED Training scene where you can test moves and see input information
- ADDED Run functionality on double tap (direction keys)
- ADDED Run attacks (punch & kick)
- ADDED New input manager, you can now add new input actions in the inspector
- ADDED The name and player portrait in the HUD can now be set on the player prefab (HealthSystem component)
- ADDED SpawnItemOnDestroy. Add this script to an enemy if you want this enemy to spawn a specific item when the enemy is defeated.
- CHANGED The player now jumps only once when the jump button is pressed and held down.
- FIXED Bug where the player got stuck in the fallDown animation when colliding in mid-air
- FIXED Bug where the player direction was different than it's graphic representation. This occurred when an opposite direction key was tapped shortly after an attack.
- FIXED The Enemy healthbar is now hidden at start
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