UE 5.1+ | File size: 1.8 GB
Set out on an unparalleled journey across the vastness of space. Enter uncharted realms of galaxy exploration, equipping your space suit to embark on daring expeditions to remote planets, accompanied by your faithful mini Rover companion. Embrace the wonders of alien landscapes, witness awe-inspiring celestial phenomena, and delve into the mysteries of unexplored worlds.
UE 4.27 and 5.0 – 5.7 | File size: 9.04 GB
This pack contains many modular pieces and prefabs to build your futuristic environment and even add some vaporwave\Vice City vibe. There are also props for any type of sci-fi interior. Build bars, hotels, business centres, living quarters, offices, schools and much more! Is it a futuristic city? A cyberpunk environment? A space colony? You decide!
UE 5.3 – 5.7 | File size: 7.8 GB
This is a modular construction site asset pack, based off of highland construction sites that can be used for games and cinematics, it's well optimized for Nanite and has simple custom collisions, each asset has incredible amount of detail and was constructed utilizing industry standard photogrammetry techniques.
UE 5.1 – 5.7 | File size: 1.42 GB
This extensive and highly detailed Barrier asset kit can help you with all your barrier needs. We used the power of the new Unreal 5 Engine to bring you an asset pack that can be used both for games and cinematics. Featuring highly detailed, Highly flexible assets that allow you to populate your levels with maximum detail.
UE 5.7 | File size: 28 GB
The flagship framework for building multiplayer survival games, trusted by professional studios and perfectly suited for indies and hobbyists alike. Fully replicated, battle tested, scalable, and modular, and plugs straight into every Hyper v4 module. Whether you’re building an open world RPG, a co-op PvE adventure, or a competitive survival experience, MST Pro delivers seamless online play, core survival mechanics, and plug-and-play integration
UE 5.1 – 5.7 | File size: 529 MB
A towering creature of raw power and fury. Once a man, now a savage monster consumed by madness. His body is covered in thick, tangled fur, muscles bulging with unnatural strength. Wielding a massive, bone-crushing hammer, the Hairy Beast charges into battle with unstoppable rage — a terrifying reminder of humanity lost to the wild.
UE 4.27 and 5.0 – 5.7 | File size: 279 MB
Organic, Feathering, Grunge, Splatter... get a wide variety of tools. Enhance your landscape workflow by adding these landscape brushes to your artist toolbag. All brushes come in 4096x4096 resolution so they can easily be scaled for macro variations. Each texture contains 4 packed brushes to minimize space.
UE 5.7 | File size: 1.1 GB
Straightforward, multiplayer-ready inventory built for clean UI and fast interaction.
The List-Based Inventory System brings a familiar, clean interface to your game — perfect for RPGs, strategy games, or simplified survival systems. Display items with quantities, stats, or durability, and integrate it into your world with just one drag-and-drop component.
UE 5.7 | File size: 1.1 GB
Full automatic, rule-based landscape system for Unreal Engine 5. Hyper Auto Landscape Material automatically paints and sculpts large landscapes using robust rule sets so you can create playable, production-ready terrain quickly. Instances expose massive control for slope detection, secondary slopes, grass and foliage openings, texture overrides, runtime virtual texture support and landscape tessellation. The system produces physical output material channels for footstep systems and other surface effects, supports height-driven workflows (beach placement, automatic snow) and integrates with our dynamic weather system for snow, puddles and wind-driven blending.
UE 5.7 | File size: 508 MB
The Hyper Sequence Manager v4 is a simple yet effective system for handling Level Sequences and Cinematics. It provides a centralized way to play, stop, and manage cutscenes, focusing on essential features like 'Skip' functionality and UI management. It handles the overlay during cinematics and ensures the game state is properly paused and restored.