Hard Surface Texturing For Production
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Gumroad / Nicholas Hodgson | Duration: 5 h 00 m | Video: H264 1920x1080 | Audio: AAC 44,1 kHz 2ch | 6,25 GB | Language: English | 2017
In this tutorial you will follow the process for hard surface texturing inside of Mari. over the UV process, baking UDIM curvature and AO maps in mightybake, importing your model into Mari, and the general texturing process using primarily node graph techniques.
You will learn the new Mari 3.0 extension pack mask generators similar to Substance and Quixel's DDo. No more manually painting dirt and edge wear!
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