b/coursedl by leeman

Unreal Engine Bootcamp - Part 2

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Unreal Engine Bootcamp - Part 2

.mp4 | Video: h264, yuv420p, 1920x1080 | Audio: aac, 44100 Hz | Duration: 4h 29m | 10.7 GB
Genre: eLearning | Language: English

Unreal Engine Bootcamp, Part 2 gives a broad and detailed introduction to using Unreal Engine to create cinematic photoreal scenes for cinematics. It is especially tailored for VFX artists wanting to take their first steps in Unreal Engine and apply their knowledge to an advanced realtime game engine. It is the followup to Unreal Engine Bootcamp,

Part 2 which was previously released

The course will cover a breadth of software including Autodesk Maya, Substance Painter, World Creator, Metahuman Creator and the water plugin system for Unreal Engine.

Liam Whitehouse is an Australian based Senior VFX artist, who has been in the 3D industry since 2003. He has worked on various projects over the past 18 years including most recently the photorealistic canyon environments for The Falcon and the Winter Soldier on Disney Plus, and the hollow earth environments for Godzilla vs Kong, as well as VFX work on other upcoming high profile feature films and episodic series.

Screenshots

Unreal Engine Bootcamp - Part 2

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